Emir Öztürk

Hi, I'm

Emir Öztürk

I build software that solves real problems — from game engines to full-stack web platforms.

About

Physics student at Ege University and software developer with experience across game development, full-stack web applications, and blockchain. I've built custom game engines in Rust, enterprise web solutions with Laravel and React, and AR applications for national competitions. I focus on clean architecture and high-performance systems.

Location

İzmir, Turkey

Education

B.Sc. in Physics Ege University

Focus Areas

Full-Stack Web, Game Engines, Mobile, Web3

Experience

Full resume →
Nov 2025Present

Full Stack Developer

EDUJİ R&D SOFTWARE · İzmir, Turkey

• Developed enterprise web solutions using Laravel, React, and MySQL, delivering robust and scalable user-facing features. • Architected backend microservices and optimized complex MySQL database queries, improving query response times by 35%. • Designed RESTful APIs to facilitate seamless integration between front-end interfaces and data storage layers.

Oct 2024Present

Game Developer

Fizy Game · İzmir, Turkey

• Engineered real-time multiplayer systems and high-performance gameplay mechanics for production-scale gaming environments. • Optimized physics simulations and graphics pipeline performance, yielding a stable 60 FPS target across mobile and WebGL platforms. • Implemented state-synchronization protocols to minimize latency and ensure consistent multiplayer client state.

Aug 2025Aug 2025

Full Stack Developer Intern

EDUJİ R&D SOFTWARE · İzmir, Turkey

• Built modular user interface features using the TALL stack (Tailwind, Alpine.js, Laravel, Livewire) for enterprise software products. • Refactored database schemas and optimized SQL queries, reducing page load latency by 20%. • Collaborated with product engineering teams to integrate UI mockups and debug application-level bugs.

May 2024May 2024

Game Developer Intern

Icarus Interactive · İzmir, Turkey

• Investigated game engine internals and design patterns inside Unity and Unreal Engine to optimize memory allocation and resource loading. • Developed playable prototypes for gameplay mechanics, analyzing and refining player control dynamics. • Formulated technical documentation for custom shader implementations and scripting engine configurations.

Aug 2023Apr 2024

AR Software Developer

TR Animals AR Map · İzmir, Turkey

• Developed augmented reality (AR) interactive maps for a national competition (Teknofest) using Unity, Godot, and specialized AR SDKs. • Designed high-performance spatial mapping algorithms to coordinate 3D asset rendering with geographic coordinate systems. • Achieved finalist standing in the competition category through robust software architecture and interactive UI designs.