EMIR
ÖZTÜRK
I treat coding like writing an underground rap verse—raw, impactful, and built to solve real pain.
MANIFESTO
I'm Emir Öztürk. Physics student by day, full-stack architect and game engine creator by night. I don't build generic solutions; I engineer systems that handle the chaos. Whether it's a custom game engine or a decentralized Web3 platform, I code with a 'raw' philosophy: no bloat, just performance and impact.
Physics Student @ Ege University
Game Engine Creator
Full Stack Architect
Underground Engineering Philosophy
ENGINEERING PROJECTS
VIEW_FULL_ARCHIVEEntropy
Talu Engine
Monadistan
MeowStick: Tarot & AI
Ethuzzle
Bloody Cherry
OPERATIONAL HISTORY
Game Developer
Fizy Game // Bornova, İzmir, Turkey
Architecting multiplayer systems and high-performance game logic for industry-scale projects.
Full Stack Developer
EDUJİ R&D SOFTWARE // Bornova, İzmir, Turkey
Building robust enterprise web solutions with Laravel, React, and MySQL, focusing on scalable architecture.
Full Stack Developer Intern
EDUJİ R&D SOFTWARE // Bornova, İzmir, Turkey
Engineered web features using the TALL stack and optimized database queries.
Game Developer Intern
Icarus Interactive // İzmir, Turkey
Deep-dived into engine internals and game design patterns using Unreal Engine and Unity.
AR Software Developer
TR Animals AR Map // İzmir, Turkey
Developed augmented reality mapping solutions for Teknofest using Godot and Unity.