Emir Öztürk

EMIR
ÖZTÜRK

I treat coding like writing an underground rap verse—raw, impactful, and built to solve real pain.

MANIFESTO

I'm Emir Öztürk. Physics student by day, full-stack architect and game engine creator by night. I don't build generic solutions; I engineer systems that handle the chaos. Whether it's a custom game engine or a decentralized Web3 platform, I code with a 'raw' philosophy: no bloat, just performance and impact.

Physics Student @ Ege University
Game Engine Creator
Full Stack Architect
Underground Engineering Philosophy

ENGINEERING PROJECTS

VIEW_FULL_ARCHIVE
01 // mobile

Entropy

JavaScriptReact NativeSQLiteExpotamagui
Source
02 // system

Talu Engine

WolflangC++OpenGLSystem Design
Source
03 // web3

Monadistan

Next.jsSolidityWeb3.jsEVM
Source
04 // mobile

MeowStick: Tarot & AI

FlutterDenoSupabaseAI/ML
Source
05 // web3

Ethuzzle

SolidityWeb3.jsEthers.jsReact
Source
06 // game

Bloody Cherry

GDevelopJavaScriptGame Design
Source

OPERATIONAL HISTORY

Oct 2024Present

Game Developer

Fizy Game // Bornova, İzmir, Turkey

Architecting multiplayer systems and high-performance game logic for industry-scale projects.

Nov 2025Current

Full Stack Developer

EDUJİ R&D SOFTWARE // Bornova, İzmir, Turkey

Building robust enterprise web solutions with Laravel, React, and MySQL, focusing on scalable architecture.

Aug 2025Aug 2025

Full Stack Developer Intern

EDUJİ R&D SOFTWARE // Bornova, İzmir, Turkey

Engineered web features using the TALL stack and optimized database queries.

May 2024May 2024

Game Developer Intern

Icarus Interactive // İzmir, Turkey

Deep-dived into engine internals and game design patterns using Unreal Engine and Unity.

Aug 2023Apr 2024

AR Software Developer

TR Animals AR Map // İzmir, Turkey

Developed augmented reality mapping solutions for Teknofest using Godot and Unity.