Hi, I'm
Emir Öztürk
I build software that solves real problems — from game engines to full-stack web platforms.
About
Physics student at Ege University and software developer with experience across game development, full-stack web applications, and blockchain. I've built custom game engines in Rust, enterprise web solutions with Laravel and React, and AR applications for national competitions. I focus on clean architecture and high-performance systems.
İzmir, Turkey
B.Sc. in Physics — Ege University
Full-Stack Web, Game Engines, Mobile, Web3
Featured Projects
View all →Talu Engine
A professional-grade 2D game engine built with Rust, scripted using WolfLang. Features modular architecture, built-in physics, and real-time error handling.
Entropy
Offline-first task and finance manager built with React Native and local SQLite for distraction-free productivity.
Meowstick
Ai based tarot app built with Flutter and Supabase backend. Features tarot card readings with AI-powered interpretations and personalized guidance for users seeking spiritual insights.
Cozy UI
A friendly and accessible component library with a hand-drawn feel for the modern web.
Monadistan
Web3 decentralized platform built on blockchain technology.
Ethuzzle
Ethereum-based smart contract puzzle game.
Experience
Full resume →Full Stack Developer
EDUJİ R&D SOFTWARE · İzmir, Turkey
• Developed enterprise web solutions using Laravel, React, and MySQL, delivering robust and scalable user-facing features. • Architected backend microservices and optimized complex MySQL database queries, improving query response times by 35%. • Designed RESTful APIs to facilitate seamless integration between front-end interfaces and data storage layers.
Game Developer
Fizy Game · İzmir, Turkey
• Engineered real-time multiplayer systems and high-performance gameplay mechanics for production-scale gaming environments. • Optimized physics simulations and graphics pipeline performance, yielding a stable 60 FPS target across mobile and WebGL platforms. • Implemented state-synchronization protocols to minimize latency and ensure consistent multiplayer client state.
Full Stack Developer Intern
EDUJİ R&D SOFTWARE · İzmir, Turkey
• Built modular user interface features using the TALL stack (Tailwind, Alpine.js, Laravel, Livewire) for enterprise software products. • Refactored database schemas and optimized SQL queries, reducing page load latency by 20%. • Collaborated with product engineering teams to integrate UI mockups and debug application-level bugs.
Game Developer Intern
Icarus Interactive · İzmir, Turkey
• Investigated game engine internals and design patterns inside Unity and Unreal Engine to optimize memory allocation and resource loading. • Developed playable prototypes for gameplay mechanics, analyzing and refining player control dynamics. • Formulated technical documentation for custom shader implementations and scripting engine configurations.
AR Software Developer
TR Animals AR Map · İzmir, Turkey
• Developed augmented reality (AR) interactive maps for a national competition (Teknofest) using Unity, Godot, and specialized AR SDKs. • Designed high-performance spatial mapping algorithms to coordinate 3D asset rendering with geographic coordinate systems. • Achieved finalist standing in the competition category through robust software architecture and interactive UI designs.