Emir Öztürk
Software Developer
Summary
Versatile software developer with experience across full-stack web development, game development, mobile applications, and blockchain. Strong background in physics with a focus on building high-performance, well-architected systems.
Experience
AR Software Developer — TR Animals AR Map
Aug 2023 — Apr 2024İzmir, Turkey
• Developed augmented reality (AR) interactive maps for a national competition (Teknofest) using Unity, Godot, and specialized AR SDKs. • Designed high-performance spatial mapping algorithms to coordinate 3D asset rendering with geographic coordinate systems. • Achieved finalist standing in the competition category through robust software architecture and interactive UI designs.
Full Stack Developer — EDUJİ R&D SOFTWARE
Nov 2025 — Presentİzmir, Turkey
• Developed enterprise web solutions using Laravel, React, and MySQL, delivering robust and scalable user-facing features. • Architected backend microservices and optimized complex MySQL database queries, improving query response times by 35%. • Designed RESTful APIs to facilitate seamless integration between front-end interfaces and data storage layers.
Game Developer — Fizy Game
Oct 2024 — Presentİzmir, Turkey
• Engineered real-time multiplayer systems and high-performance gameplay mechanics for production-scale gaming environments. • Optimized physics simulations and graphics pipeline performance, yielding a stable 60 FPS target across mobile and WebGL platforms. • Implemented state-synchronization protocols to minimize latency and ensure consistent multiplayer client state.
Full Stack Developer Intern — EDUJİ R&D SOFTWARE
Aug 2025 — Aug 2025İzmir, Turkey
• Built modular user interface features using the TALL stack (Tailwind, Alpine.js, Laravel, Livewire) for enterprise software products. • Refactored database schemas and optimized SQL queries, reducing page load latency by 20%. • Collaborated with product engineering teams to integrate UI mockups and debug application-level bugs.
Game Developer Intern — Icarus Interactive
May 2024 — May 2024İzmir, Turkey
• Investigated game engine internals and design patterns inside Unity and Unreal Engine to optimize memory allocation and resource loading. • Developed playable prototypes for gameplay mechanics, analyzing and refining player control dynamics. • Formulated technical documentation for custom shader implementations and scripting engine configurations.
Education
B.Sc. in Physics
2022 — PresentEge University · İzmir, Turkey
Skills
Languages
Frontend
Backend
Game Dev
Tools & Other
Selected Projects
A professional-grade 2D game engine built with Rust, scripted using WolfLang. Features modular architecture, built-in physics, and real-time error handling.
Offline-first task and finance manager built with React Native and local SQLite for distraction-free productivity.
Ai based tarot app built with Flutter and Supabase backend. Features tarot card readings with AI-powered interpretations and personalized guidance for users seeking spiritual insights.
A friendly and accessible component library with a hand-drawn feel for the modern web.
Web3 decentralized platform built on blockchain technology.
Smart contract for NFT minting on the Move blockchain.
Emergency pharmacy finder for late-night medical needs in Turkey.